
;	-- pixel cycle --

vid_rld:
	movx	a,@dptr		;2 Fetch 8 bits of Video data
vid_lp:
	rlc	a		;1 Rotate each bit to Video Interface
	mov	pix,c		;2
	anl	dph,#3		;3 Wait .. equiv of one "DJNZ"
 	nop			
