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???
03/16/05 23:02
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#89822 - Not a given
Responding to: ???'s previous message
Nick Robinson said:
The timer ISR that stops does have a byte that is accesed in main, but since it is only a byte, we should be ok?


That's not necessarily a good assumption. Try disabling the timer interrupt in main right before that shared byte is accessed and then re-enable it when main is done using it.

The fact that it's a single byte variable certainly reduces the likelihood of something happening at just the wrong time, but it doesn't eliminate that possibility depending on how the code was generated and what you're doing with the variable in main/ISR.

Regards,
Craig Steiner


List of 38 messages in thread
TopicAuthorDate
DS5250 Lockup in ISR's With Priority            01/01/70 00:00      
   Update:            01/01/70 00:00      
      Software Bug            01/01/70 00:00      
      using what            01/01/70 00:00      
         register banks            01/01/70 00:00      
            Shared Data Problem            01/01/70 00:00      
            What stops?            01/01/70 00:00      
               timer isr stops            01/01/70 00:00      
                  Hunting down the ghost            01/01/70 00:00      
   Using different banks            01/01/70 00:00      
      Can't be            01/01/70 00:00      
         stack            01/01/70 00:00      
            more on ISRs            01/01/70 00:00      
         DS5240 has a 1k stack.            01/01/70 00:00      
            but are you using it            01/01/70 00:00      
               Stack            01/01/70 00:00      
   ISRs with Own Register Banks.            01/01/70 00:00      
      Good Questions on ISR's            01/01/70 00:00      
         Shared Data            01/01/70 00:00      
         Not a given            01/01/70 00:00      
            Variable in isr            01/01/70 00:00      
               Sometimes true            01/01/70 00:00      
                  Atomic Operations            01/01/70 00:00      
                     re explosive bytes            01/01/70 00:00      
                        Common Solutions            01/01/70 00:00      
                           Stop's the timer            01/01/70 00:00      
                              Code            01/01/70 00:00      
                        Explosions everywhere            01/01/70 00:00      
                           atomic explosions            01/01/70 00:00      
                              Unreal Time Explosions            01/01/70 00:00      
               Look at the ASM            01/01/70 00:00      
         I have had a very similar problem            01/01/70 00:00      
      ASM instructions & USING            01/01/70 00:00      
         Please do tell us....            01/01/70 00:00      
            Do I really have to?            01/01/70 00:00      
            Brian, Michael            01/01/70 00:00      
               ASM instructions & USING            01/01/70 00:00      
         probably not the case here            01/01/70 00:00      

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