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???
06/26/06 06:28
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#119083 - thanx Kai ...
Responding to: ???'s previous message
Hello ...

The algorith I am using is as follows ...

There may be many mistakes in the algorithm ... but I am giving

just an rough Idea of the logic I am using ...

The algorithm is not perfect at all ... so I need the guidance

in terms of improving the algorithm ...

I would like to thank Mr. Kai Klaas for his kind help and

guidance ...

****************************************************************
1) Start

2) Intitialize the timer and interrupts

3) Is any key is pressed ... If YES then goto STEP - 4 else goto STEP - 2

4) Is the key pressed is valid ... If YES then goto STEP - 5 else goto STEP- 2

5) Is the key pressed is hited the 1st time or second time ... If hit 1st time then got to STEP - 6, else goto STEP - 7

6) Make the corresponding LED glow ... goto STEP - 8

7) Make the corresponding LED OFF

8) Is the key pressed is released ... If NO ... repeate the same STEP ...

9) goto STEP -2

****************************************************************

regards
Arvind Shrivastava

List of 27 messages in thread
TopicAuthorDate
Multiple switch debouncing            01/01/70 00:00      
   Otherways            01/01/70 00:00      
   Vertical counters            01/01/70 00:00      
      vertical conters in C            01/01/70 00:00      
      and here            01/01/70 00:00      
   vertical counter with press detection            01/01/70 00:00      
   debounce and denoise needed            01/01/70 00:00      
      You are right of course, but...            01/01/70 00:00      
      Reminds me... (off topic)            01/01/70 00:00      
   XRL P2,A            01/01/70 00:00      
      some hair-splitting            01/01/70 00:00      
         exchange            01/01/70 00:00      
   thanx Kai ...            01/01/70 00:00      
      my way            01/01/70 00:00      
         exactly!            01/01/70 00:00      
            Spot on.            01/01/70 00:00      
            Two samples enough?            01/01/70 00:00      
               varies with design            01/01/70 00:00      
      Conditional executing versus branching            01/01/70 00:00      
   KEY RELEASE SUBROUTINE ...            01/01/70 00:00      
      Not really...            01/01/70 00:00      
      a TOTAL misconception or -very annoying            01/01/70 00:00      
         He does not            01/01/70 00:00      
   Beer o'clock            01/01/70 00:00      
      Yes, good idea            01/01/70 00:00      
      never did, never will            01/01/70 00:00      
         Agree            01/01/70 00:00      

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