??? 03/28/07 20:24 Read: times Msg Score: +2 +2 Good Answer/Helpful |
#136059 - its upto you but this is a sincos function Responding to: ???'s previous message |
/* sincosf.c: Computes sin or cos of a 32-bit float as outlined in [1] Copyright (C) 2001, 2002 Jesus Calvino-Fraga, jesusc@ieee.org This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* [1] William James Cody and W. M. Waite. _Software manual for the elementary functions_, Englewood Cliffs, N.J.:Prentice-Hall, 1980. */ /* Version 1.0 - Initial release */ #include <math.h> #include <errno.h> #include <stdbool.h> #define r1 -0.1666665668E+0 #define r2 0.8333025139E-2 #define r3 -0.1980741872E-3 #define r4 0.2601903036E-5 /* PI=C1+C2 */ #define C1 3.140625 #define C2 9.676535897E-4 /*A reasonable value for YMAX is the int part of PI*B**(t/2)=3.1416*2**(12)*/ #define YMAX 12867.0 float sincosf(const float x, const int iscos) { float y, f, r, g, XN; int N; BOOL sign; if(iscos) { y=fabsf(x)+HALF_PI; sign=0; } else { if(x<0.0) { y=-x; sign=1; } else { y=x; sign=0; } } if(y>YMAX) { errno=ERANGE; return 0.0; } /*Round y/PI to the nearest integer*/ N=((y*iPI)+0.5); /*y is positive*/ /*If N is odd change sign*/ if(N&1) sign=!sign; XN=N; /*Cosine required? (is done here to keep accuracy)*/ if(iscos) XN-=0.5; y=fabsf(x); r=(int)y; g=y-r; f=((r-XN*C1)+g)-XN*C2; g=f*f; if(g>EPS2) //Used to be if(fabsf(f)>EPS) { r=(((r4*g+r3)*g+r2)*g+r1)*g; f+=f*r; } return (sign?-f:f); } Youve got to deside if you have enough time to run that for each sine or cosine or a lookup table would be better.Obviously only you can deside if you really need to use floating point but most applications very rarely do. |
Topic | Author | Date |
calculate sine, cosine in an 8051 | 01/01/70 00:00 | |
A couple of options | 01/01/70 00:00 | |
let\'s play a game... | 01/01/70 00:00 | |
pin1 is a dead give away | 01/01/70 00:00 | |
its upto you but this is a sincos function | 01/01/70 00:00 | |
Jez ,what is EPS2 constant? | 01/01/70 00:00 | |
SDCC | 01/01/70 00:00 | |
looks impressive | 01/01/70 00:00 | |
Yes | 01/01/70 00:00 | |
Lookup table + interpolation. | 01/01/70 00:00 | |
Lookup table and interpolation![]() | 01/01/70 00:00 | |
Don't overlook the obvious | 01/01/70 00:00 | |
What Compiler? | 01/01/70 00:00 | |
The answer | 01/01/70 00:00 | |
More Coprocessors & Libraries | 01/01/70 00:00 | |
Obligatory | 01/01/70 00:00 | |
You're too late | 01/01/70 00:00 | |
OOps | 01/01/70 00:00 |