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???
04/01/07 03:39
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#136354 - Lookup table and interpolation
Responding to: ???'s previous message
I agree with this approach, and also you can reduce the lookup table to a single quadrant,If you plot a sine wave out on some paper you can have a lookup table that has specific points that are of interest and creates a more linear interpolation between points.

Also once you can create an iterative process, until such point that you have homed (or is it honed) in on your target, making small adjustments each time.

I have a table of about 20-25 relevant points in a quadrant. I also stored them as a byte with some bit shift offset in order to make them easier to handle.

Marshall



List of 18 messages in thread
TopicAuthorDate
calculate sine, cosine in an 8051            01/01/70 00:00      
   A couple of options            01/01/70 00:00      
      let\'s play a game...            01/01/70 00:00      
         pin1 is a dead give away            01/01/70 00:00      
   its upto you but this is a sincos function            01/01/70 00:00      
      Jez ,what is EPS2 constant?            01/01/70 00:00      
         SDCC            01/01/70 00:00      
      looks impressive            01/01/70 00:00      
         Yes            01/01/70 00:00      
   Lookup table + interpolation.            01/01/70 00:00      
      Lookup table and interpolation            01/01/70 00:00      
   Don't overlook the obvious            01/01/70 00:00      
      What Compiler?            01/01/70 00:00      
   The answer            01/01/70 00:00      
      More Coprocessors & Libraries            01/01/70 00:00      
         Obligatory            01/01/70 00:00      
            You're too late            01/01/70 00:00      
               OOps            01/01/70 00:00      

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