| ??? 07/24/08 06:53 Read: times |
#157000 - the counter is Responding to: ???'s previous message |
For a novelty game I am designing. Other aspects of the game play (player interaction) average 3 to 7 minutes between counts.
Counts and count totals must be displayed in real time on LED displays. |
| Topic | Author | Date |
| incrementing a large number in assembly | 01/01/70 00:00 | |
| Wear and tear | 01/01/70 00:00 | |
| The EEPROM is | 01/01/70 00:00 | |
| F-RAM | 01/01/70 00:00 | |
| F-RAM problem | 01/01/70 00:00 | |
| what's the problem? | 01/01/70 00:00 | |
| found a substitute | 01/01/70 00:00 | |
| first do it in C, then | 01/01/70 00:00 | |
| Load/Save in loop | 01/01/70 00:00 | |
| To Answer Your Question ... | 01/01/70 00:00 | |
| Thanks Russ - slow event | 01/01/70 00:00 | |
| A sample code for your task | 01/01/70 00:00 | |
| Sample code irrelevant | 01/01/70 00:00 | |
| Socketed EEPROM? | 01/01/70 00:00 | |
| walking writes are dead simple | 01/01/70 00:00 | |
| Larger EEPROM = simple code | 01/01/70 00:00 | |
| the counter is | 01/01/70 00:00 | |
| good point | 01/01/70 00:00 | |
Blinkers | 01/01/70 00:00 |



