??? 07/24/08 06:53 Read: times |
#157000 - the counter is Responding to: ???'s previous message |
For a novelty game I am designing. Other aspects of the game play (player interaction) average 3 to 7 minutes between counts.
Counts and count totals must be displayed in real time on LED displays. |
Topic | Author | Date |
incrementing a large number in assembly | 01/01/70 00:00 | |
Wear and tear | 01/01/70 00:00 | |
The EEPROM is | 01/01/70 00:00 | |
F-RAM | 01/01/70 00:00 | |
F-RAM problem | 01/01/70 00:00 | |
what's the problem? | 01/01/70 00:00 | |
found a substitute | 01/01/70 00:00 | |
first do it in C, then | 01/01/70 00:00 | |
Load/Save in loop | 01/01/70 00:00 | |
To Answer Your Question ... | 01/01/70 00:00 | |
Thanks Russ - slow event | 01/01/70 00:00 | |
A sample code for your task | 01/01/70 00:00 | |
Sample code irrelevant | 01/01/70 00:00 | |
Socketed EEPROM? | 01/01/70 00:00 | |
walking writes are dead simple | 01/01/70 00:00 | |
Larger EEPROM = simple code | 01/01/70 00:00 | |
the counter is | 01/01/70 00:00 | |
good point | 01/01/70 00:00 | |
Blinkers![]() | 01/01/70 00:00 |