| ??? 07/05/03 03:47 Read: times |
#50097 - 5x7 character mapping |
I have a Thermal printer with a 5x7 dot interface. I'd like to efficiently map ASCII 20h-7Eh such that I don't use too much code. I'm using a later version of Keil C for the code. I'd like my "application layer" to work fairly similar to your typical printf type call. For example:
PrintLine("Hello Worldn"); I fully understand how to bit-twiddle the printer and am just looking for some ideas about how to implement the character map table efficently. I'm aiming for smaller code size as opposed to speed. Although I hope it's somewhat speedy. My initial thinking was to declare the data like: char code P_3[] = {0x42,0x82,0x8A,0x96,0x62}; // '3' char code P_4[] = {0x30,0x28,0x24,0xFE,0x20}; // '4' etc, etc *** note the least sig bit is unused and set to 0 *** As such it would be accessed by way of pointer arithmatic I guess. For example, to get to ASCII 3 start of data: char* ascii_table; int i, x; ascii_table = 0x20; x = 0x33-0x20; // 'a' - ' ' for(i=0;i<x;i++) ascii_table +=5; I'm probably reinventing a nasty wheel with some pretty poor code. Any better solution? Maybe using multi-dimension? TIA Mark D |
| Topic | Author | Date |
| 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
| RE: 5x7 character mapping | 01/01/70 00:00 | |
RE: 5x7 character mapping | 01/01/70 00:00 |



