| ??? 10/30/04 05:40 Read: times |
#80034 - No Responding to: ???'s previous message |
He said it was to slow. Y=mX+b is floating point. He must use interger math. Breshenham no only does it in interger math, but ihelps the line look striaght. |
| Topic | Author | Date |
| How to draw line at any angle on GLCD | 01/01/70 00:00 | |
| RE: How to draw line at any angle on GLCD | 01/01/70 00:00 | |
| RE: How to draw line at any angle on GLCD | 01/01/70 00:00 | |
| RE: How to draw line at any angle on GLC | 01/01/70 00:00 | |
| RE: How to draw line at any angle on GLC | 01/01/70 00:00 | |
| Look for Breshenham and Wu | 01/01/70 00:00 | |
| RE: Look for Breshenham and Wu | 01/01/70 00:00 | |
| How to implement it with c51 | 01/01/70 00:00 | |
| RE: How to implement it with c51 | 01/01/70 00:00 | |
| RE: How to implement it with c51 | 01/01/70 00:00 | |
| Correction, sort of | 01/01/70 00:00 | |
| No | 01/01/70 00:00 | |
| Resolution issues... | 01/01/70 00:00 | |
RE: How to draw line at any angle on GLC | 01/01/70 00:00 |



