??? 11/16/06 20:23 Read: times |
#128119 - I don't understand your point, but... Responding to: ???'s previous message |
... this is the asm output from sdcc: mov _TH0,#0x00 mov _TL0,#0x0E and jjjjjjjjjjjjjjjjjjjjj (sorry my 2 years old kid is sittin opn my knee and hjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj helping with this post) jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj the preprocessor output shows (well, sort of), why this is so. The compiler also muttered some warnings about truncation or so :-))) JW |
Topic | Author | Date |
SDCC how to | 01/01/70 00:00 | |
erm dunno but | 01/01/70 00:00 | |
Errr | 01/01/70 00:00 | |
Aside: XTAL | 01/01/70 00:00 | |
no no | 01/01/70 00:00 | |
Missing the point | 01/01/70 00:00 | |
basic C | 01/01/70 00:00 | |
preprocessor does not do it! | 01/01/70 00:00 | |
Thanks Andy | 01/01/70 00:00 | |
Why floating point? On an 8051? | 01/01/70 00:00 | |
yeah | 01/01/70 00:00 | |
preprocessor does not do it! | 01/01/70 00:00 | |
sorry but its still not working | 01/01/70 00:00 | |
expand and see | 01/01/70 00:00 | |
Not quite... | 01/01/70 00:00 | |
Do it by hand! | 01/01/70 00:00 | |
... or let the preprocessor do it for you | 01/01/70 00:00 | |
to make things more clear | 01/01/70 00:00 | |
Show your expansion! | 01/01/70 00:00 | |
preprocessor output | 01/01/70 00:00 | |
what you miss ... | 01/01/70 00:00 | |
I don't understand your point, but... | 01/01/70 00:00 | |
finally I found | 01/01/70 00:00 | |
you are trying to be too good | 01/01/70 00:00 | |
I'd guess.... | 01/01/70 00:00 | |
wow | 01/01/70 00:00 | |
I know that, but they are similar enough to .. | 01/01/70 00:00 | |
one more time![]() | 01/01/70 00:00 |