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???
05/23/03 19:36
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#46504 - RE: MY project Details
Responding to: ???'s previous message
If you implement the rolling buffer, then when you do the MAC loop yiou would need an I and a J index one which leads the other by the offset in the roll buffer where the newest data is located. The offsettrd pointer will also need wrapping logic as well. Since you use table lengths of 16 entries handling the index wrap can be as easy as an AND with a mask of 0x0F.

Michael Karas


List of 32 messages in thread
TopicAuthorDate
8-bit*16-bit multiplication            01/01/70 00:00      
   RE: 8-bit*16-bit multiplication            01/01/70 00:00      
   RE: 8-bit*16-bit multiplication            01/01/70 00:00      
      RE: Integer Promotion Rules            01/01/70 00:00      
   RE: 8-bit*16-bit multiplication            01/01/70 00:00      
      RE: 8-bit*16-bit multiplication            01/01/70 00:00      
      RE: 8-bit*16-bit multiplication            01/01/70 00:00      
         RE: 8-bit*16-bit multiplication            01/01/70 00:00      
            RE: 8-bit*16-bit multiplication            01/01/70 00:00      
               RE: 8-bit*16-bit multiplication            01/01/70 00:00      
                  RE: 8-bit*16-bit multiplication            01/01/70 00:00      
                     RE: 8-bit*16-bit multiplication            01/01/70 00:00      
                        RE: 8-bit*16-bit multiplication            01/01/70 00:00      
                        RE: 8-bit*16-bit multiplication            01/01/70 00:00      
                           RE: 8-bit*16-bit multiplication            01/01/70 00:00      
   RE: 8-bit*16-bit multiplication            01/01/70 00:00      
   RE: 8-bit*16-bit multiplication            01/01/70 00:00      
      RE: 8-bit*16-bit multiplication            01/01/70 00:00      
   RE: 8-bit*16-bit multiplication            01/01/70 00:00      
      RE: 8-bit*16-bit multiplication            01/01/70 00:00      
   RE: 8-bit*16-bit multiplication            01/01/70 00:00      
      RE: 8-bit*16-bit multiplication            01/01/70 00:00      
         RE: 8-bit*16-bit multiplication            01/01/70 00:00      
            RE: 8-bit*16-bit multiplication            01/01/70 00:00      
               MY project Details            01/01/70 00:00      
                  RE: MY project Details            01/01/70 00:00      
                     RE: MY project Details            01/01/70 00:00      
                        RE: MY project Details            01/01/70 00:00      
                           RE: MY project Details            01/01/70 00:00      
                           RE: MY project Details            01/01/70 00:00      
                           RE: MY project Details            01/01/70 00:00      
                              RE: MY project Details            01/01/70 00:00      

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