| ??? 01/20/04 15:19 Read: times |
#62977 - RE: uml anyone?< Responding to: ???'s previous message |
uml question.
ok, that was a very sparse way to go about asking for help...... this is a full run down on my user requirements! i need to deveelop uml diagrams for a basic space invaders clone.(aka asteroids) game will involve a 2d space ship moving around a static representation of space. 'space' also to include enemy asteroids and alien ships. the object is to move through space whilst avoid being smashed up (receiving a hit from said enemys) the ship can be destroyed if it is hit by a enemy ship or a meteroite. you will have 3 lifes to start with, bonus lifes could be added , for example every 50,000 points. points are awarded for the lenght of time you navigate through space avoiding obstacles. you will have a shield as well.....this will decrease with the 'hits' you take...untill gradually you lose a life a 0% energy the game should accomodate 1 or 2 players the game should also keep track of high scores. _____________________________________________________ diagrams to include static (actors,use cases,object identification,crc cards,class diagrams) and dynamic models (use case diagram,sequence diagram,activity diagram,collaboration diagram,state transition diagram) ________________________________________________________ can anyone offer a hand with all this please?! :) ps: i changed the question a bit, but that is basically what its about. |



