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???
01/16/08 15:24
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#149566 - If you have cartesian coordinates ...
Responding to: ???'s previous message
Yes , I am also not sure how to do " sin²(alpha)" stuff with 8bitter , do you have any idea.

If you already have cartesian (i.e. x, y) coordinates, then no trigonometric functions are necessary to calculate the distance, just the simple Pythagorean equation a² = b² + c².

Of course, if you need trigonometric functions for other reasons, there's lots of way to deal with that (tables, approximations, etc). Whether the processor is an 8-bitter or a 32-bitter doesn't really matter, the former can do pretty much every bit of math, although a bit slower.

List of 32 messages in thread
TopicAuthorDate
Global positioning algorithm            01/01/70 00:00      
   Global?            01/01/70 00:00      
   Ehm what do you receive?            01/01/70 00:00      
      coordinates            01/01/70 00:00      
         Length/absolute value of a vector ?            01/01/70 00:00      
         How do they know?            01/01/70 00:00      
         An old greek...            01/01/70 00:00      
            What about doppler            01/01/70 00:00      
               not doppler & math            01/01/70 00:00      
                  Haversine formula is it accurate for short distanc            01/01/70 00:00      
               Are you thinking of D-VOR            01/01/70 00:00      
            An old greek... not accurate enough for            01/01/70 00:00      
               Well, you're stating that it's a 2D space.            01/01/70 00:00      
                  Well, you're stating that it's a 2D space.            01/01/70 00:00      
                     So how wide are your roads?!            01/01/70 00:00      
               You said approximate            01/01/70 00:00      
               Some questions            01/01/70 00:00      
                  Answers to Cooper            01/01/70 00:00      
                     Plane should be fine, then            01/01/70 00:00      
                        Plane should be fine, then            01/01/70 00:00      
                           If you have cartesian coordinates ...            01/01/70 00:00      
                           complex math trough LUT            01/01/70 00:00      
                              Fixed point            01/01/70 00:00      
                                 Scaling            01/01/70 00:00      
                     You have wide roads, then!            01/01/70 00:00      
                        That's still wide!            01/01/70 00:00      
                     Much better            01/01/70 00:00      
                         Much better            01/01/70 00:00      
                           Adjusting for latitude            01/01/70 00:00      
                              Thanks            01/01/70 00:00      
                  Not entirely true            01/01/70 00:00      
                     You\'re right            01/01/70 00:00      

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