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???
12/27/04 13:02
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#83927 - Yes that's correct
Responding to: ???'s previous message
Russell that's correct that you can compute the time taken by the code to execute if this is Assembly. But in case of C its not possible that you calculate the time the code takes. One solution is that we can convert all coding in the function in Assembly using inline assembly.

i can not use auto reload as i need to generate 50ms delays (possibly more deplay) and for this purpose i have to set both resgiters of timers. in auto reload i have to use one register for intial value and other register for counting.

one solution that i can think of is that i use the controller to figure out the time being spend in the C function. that is in the function i set the timer register to 0 and set it running. after the code has been executed in the function i stop the timer before exiting from function. and then i display the value in LCD. if i did this i will post the code here.


Shahzad Aslam

List of 11 messages in thread
TopicAuthorDate
Interrupt latency calculation            01/01/70 00:00      
   Constant = variable            01/01/70 00:00      
      Yes that's correct            01/01/70 00:00      
         16-bit auto-reload            01/01/70 00:00      
   Performance Analyzer            01/01/70 00:00      
   Accuracy, thats the question            01/01/70 00:00      
      accuracy            01/01/70 00:00      
   A bad order            01/01/70 00:00      
   another alternative            01/01/70 00:00      
      correction Timer2 not Timer1            01/01/70 00:00      
         Timer2            01/01/70 00:00      

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