??? 12/27/04 13:51 Read: times |
#83930 - 16-bit auto-reload Responding to: ???'s previous message |
Shahzad said:
i can not use auto reload as i need to generate 50ms delays (possibly more deplay) and for this purpose i have to set both resgiters of timers. in auto reload i have to use one register for intial value and other register for counting. Timer 2 has a 16-bit autoreload so you can set the reload value to anything between 0000h and FFFFh rather than the 00h and FFh that timer 0 and timer 1 give you in auto-reload mode. Depending on your crystal you can get 50ms out of timer 2 in auto-reload. Regards, Craig Steiner |
Topic | Author | Date |
Interrupt latency calculation | 01/01/70 00:00 | |
Constant = variable | 01/01/70 00:00 | |
Yes that's correct | 01/01/70 00:00 | |
16-bit auto-reload | 01/01/70 00:00 | |
Performance Analyzer | 01/01/70 00:00 | |
Accuracy, thats the question | 01/01/70 00:00 | |
accuracy | 01/01/70 00:00 | |
A bad order | 01/01/70 00:00 | |
another alternative | 01/01/70 00:00 | |
correction Timer2 not Timer1 | 01/01/70 00:00 | |
Timer2![]() | 01/01/70 00:00 |