Email: Password: Remember Me | Create Account (Free)

Back to Subject List

Old thread has been locked -- no new posts accepted in this thread
???
03/03/05 08:47
Read: times


 
#88949 - Bizarre!
Responding to: ???'s previous message
Rahul Sadagopan said:
my while(1) has all the characters that need to be printed..
as soon as my timer overflows, i need to come out of the loop, and go to the next line. ( i.e. trigger paper feed).

What a bizarre approach!

As I said before, if you simply jump out of your loop you have no idea where you had got to in the loop - so how will you know where you had got to in your text?!
How will you know which is the next character to start printing on the next line?

Surely all you need to do is to count the characters as you print them, and insert a newline every nth character?!
characters_printed := 0;
while not end-of-text
{
   print the next character;
   increment characters_printed;
   if characters_printed >= max characters per line
   {
      print newline;
      characters_printed := 0
   }
}

the timing has to be accurate..cause i dont want charaters printing beyond the margin....

Another good reason for not doing it this way!

i was wondering if the break statement will work because
when break is included in the ISR will it break out of the isr only or out of the main.

Absolutely not - see any 'C' text book

'break' affects only its containing loop.


List of 53 messages in thread
TopicAuthorDate
problem with labels            01/01/70 00:00      
   First of all....            01/01/70 00:00      
   Jump to a specific point            01/01/70 00:00      
      Don't Do It!!            01/01/70 00:00      
         DO it!            01/01/70 00:00      
            No, don't!            01/01/70 00:00      
      Same label problem            01/01/70 00:00      
      Message Not Useful?            01/01/70 00:00      
         (-1 Message Not Useful)            01/01/70 00:00      
            Your wish...            01/01/70 00:00      
   break            01/01/70 00:00      
      this is for a printer            01/01/70 00:00      
         Bizarre!            01/01/70 00:00      
            Proportional font?            01/01/70 00:00      
               count columns            01/01/70 00:00      
                  columns?            01/01/70 00:00      
                     intelligent            01/01/70 00:00      
                  line printers            01/01/70 00:00      
                     hit me with a thud            01/01/70 00:00      
                        DP Lineprinters            01/01/70 00:00      
         breaking out of loops            01/01/70 00:00      
   the RETI barrier            01/01/70 00:00      
      The clever 8051 designers!            01/01/70 00:00      
         Clever            01/01/70 00:00      
         Bunch of bull.            01/01/70 00:00      
            RE:Bunch of bull.            01/01/70 00:00      
               Mehdi            01/01/70 00:00      
   Don't start from here            01/01/70 00:00      
   sdcc says unreachable code !            01/01/70 00:00      
      You get rid of it by....            01/01/70 00:00      
      Just don't do it!            01/01/70 00:00      
      Structure            01/01/70 00:00      
      global and local variables            01/01/70 00:00      
         Re:            01/01/70 00:00      
            Give It Up Rahul.            01/01/70 00:00      
            Man @ bottom of hole should stop digging            01/01/70 00:00      
               Man @ bottom of hole            01/01/70 00:00      
                  Stop digging!!            01/01/70 00:00      
                  OK, here it is!            01/01/70 00:00      
                     counting is getting difficult            01/01/70 00:00      
                        Counting should be easy!            01/01/70 00:00      
                           as a starter...            01/01/70 00:00      
                              solved !            01/01/70 00:00      
            Back to Basics            01/01/70 00:00      
      Blinker            01/01/70 00:00      
         need to jump..            01/01/70 00:00      
            Do NOT jump!            01/01/70 00:00      
            Timer            01/01/70 00:00      
   Lookup Table Character Generator            01/01/70 00:00      
      bit based lookup table            01/01/70 00:00      
         Try this:            01/01/70 00:00      
      Character building            01/01/70 00:00      
      Things are working good..            01/01/70 00:00      

Back to Subject List