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???
03/16/05 13:08
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#89769 - bit based lookup table
Responding to: ???'s previous message
Now we can make a simple lookup table for the columns of this one character

I have found that it is ever so much easier to make the font tables in assembler. They are then processed by C code.

Here is my way in assembler and my abandoned way in C

just look at
CharH:
 ds 01000001b
 ds 01000001b
 ds 01000001b
 ds 01111111b
 ds 01000001b
 ds 01000001b
 ds 01000001b
in assembler as compared to the C code

#define bit6 0x40
.....
#define bit0 0x01

 U8 CharH[] =
{ (bit6                                    + bit0), 
  (bit6                                    + bit0), 
  (bit6                                    + bit0), 
  (bit6 + bit5 + Bit4 + bit3 + Bit2 + Bit1 + bit0), 
  (bit6                                    + bit0), 
  (bit6                                    + bit0), 
  (bit6                                    + bit0)}
'51 assembler has bit oriented features, C does not (because the computer K&R used did not have bit instructions ?).

Erik

List of 53 messages in thread
TopicAuthorDate
problem with labels            01/01/70 00:00      
   First of all....            01/01/70 00:00      
   Jump to a specific point            01/01/70 00:00      
      Don't Do It!!            01/01/70 00:00      
         DO it!            01/01/70 00:00      
            No, don't!            01/01/70 00:00      
      Same label problem            01/01/70 00:00      
      Message Not Useful?            01/01/70 00:00      
         (-1 Message Not Useful)            01/01/70 00:00      
            Your wish...            01/01/70 00:00      
   break            01/01/70 00:00      
      this is for a printer            01/01/70 00:00      
         Bizarre!            01/01/70 00:00      
            Proportional font?            01/01/70 00:00      
               count columns            01/01/70 00:00      
                  columns?            01/01/70 00:00      
                     intelligent            01/01/70 00:00      
                  line printers            01/01/70 00:00      
                     hit me with a thud            01/01/70 00:00      
                        DP Lineprinters            01/01/70 00:00      
         breaking out of loops            01/01/70 00:00      
   the RETI barrier            01/01/70 00:00      
      The clever 8051 designers!            01/01/70 00:00      
         Clever            01/01/70 00:00      
         Bunch of bull.            01/01/70 00:00      
            RE:Bunch of bull.            01/01/70 00:00      
               Mehdi            01/01/70 00:00      
   Don't start from here            01/01/70 00:00      
   sdcc says unreachable code !            01/01/70 00:00      
      You get rid of it by....            01/01/70 00:00      
      Just don't do it!            01/01/70 00:00      
      Structure            01/01/70 00:00      
      global and local variables            01/01/70 00:00      
         Re:            01/01/70 00:00      
            Give It Up Rahul.            01/01/70 00:00      
            Man @ bottom of hole should stop digging            01/01/70 00:00      
               Man @ bottom of hole            01/01/70 00:00      
                  Stop digging!!            01/01/70 00:00      
                  OK, here it is!            01/01/70 00:00      
                     counting is getting difficult            01/01/70 00:00      
                        Counting should be easy!            01/01/70 00:00      
                           as a starter...            01/01/70 00:00      
                              solved !            01/01/70 00:00      
            Back to Basics            01/01/70 00:00      
      Blinker            01/01/70 00:00      
         need to jump..            01/01/70 00:00      
            Do NOT jump!            01/01/70 00:00      
            Timer            01/01/70 00:00      
   Lookup Table Character Generator            01/01/70 00:00      
      bit based lookup table            01/01/70 00:00      
         Try this:            01/01/70 00:00      
      Character building            01/01/70 00:00      
      Things are working good..            01/01/70 00:00      

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