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???
03/16/05 03:48
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#89755 - solved !
Responding to: ???'s previous message
Thanks a ton all of you.....
I am now counting the charaters...
when the count reaches max. then i go to next line....

Andy i really didnt understand what you are trying to say....

I've made my own character generater...and thus made my list of pins to be fired and made the functions...
I have written a function called fire...where i give in the pin numbers...and the function fires them for the required ontime...
so for the char 'H'
my funtion is like
H()
{
fire(pin1,pin2,pin3,pin4,pin5,pin6,pin7);
fire(oo,oo,oo,pin4,oo,oo,oo);//oo means pin not fired
fire(oo,oo,oo,pin4,oo,oo,oo);
fire(oo,oo,oo,pin4,oo,oo,oo);
fire(pin1,pin2,pin3,pin4,pin5,pin6,pin7);
}

I really dont get how to go about doing this look up table.
I use a photo interrupter that generates dot pulses and i use them control signal for firing my pins...

Every character is 5 DP long and a space is 3 Dp long...
So all char are equal width..

Also since i am quite new to C also...I have declared all my functions as int
int a();
int b();

is this wrong...
what difference is it if i declare it as char...

Since all char widths are same it would be a whole lot simpler isnt it ?

If my code size gets too long....
should i split up my code and then compile it with sdcc..
If i should split it how do i go about doing it..
Also when my code begins...
should i declare my functions...
what i have done now is...

#include<headerfile>

/*list of functions*/
int timer();
int A();
int B();
.....etc..
int i,j,k;/*list of variables used*/
main()
{
/***************/
}

/********all functions defined*********/
timer()
{
TH....
TL.....
...
..
}

/* this way all functions are defined....*/
Now my doubt is in case if i write
int timer()
{
{
TH....
TL.....
...
..
}

Then is it neccessary to delare the funtion before main() ?
Thats it for now...
thanks again all of you.
-rahul



List of 53 messages in thread
TopicAuthorDate
problem with labels            01/01/70 00:00      
   First of all....            01/01/70 00:00      
   Jump to a specific point            01/01/70 00:00      
      Don't Do It!!            01/01/70 00:00      
         DO it!            01/01/70 00:00      
            No, don't!            01/01/70 00:00      
      Same label problem            01/01/70 00:00      
      Message Not Useful?            01/01/70 00:00      
         (-1 Message Not Useful)            01/01/70 00:00      
            Your wish...            01/01/70 00:00      
   break            01/01/70 00:00      
      this is for a printer            01/01/70 00:00      
         Bizarre!            01/01/70 00:00      
            Proportional font?            01/01/70 00:00      
               count columns            01/01/70 00:00      
                  columns?            01/01/70 00:00      
                     intelligent            01/01/70 00:00      
                  line printers            01/01/70 00:00      
                     hit me with a thud            01/01/70 00:00      
                        DP Lineprinters            01/01/70 00:00      
         breaking out of loops            01/01/70 00:00      
   the RETI barrier            01/01/70 00:00      
      The clever 8051 designers!            01/01/70 00:00      
         Clever            01/01/70 00:00      
         Bunch of bull.            01/01/70 00:00      
            RE:Bunch of bull.            01/01/70 00:00      
               Mehdi            01/01/70 00:00      
   Don't start from here            01/01/70 00:00      
   sdcc says unreachable code !            01/01/70 00:00      
      You get rid of it by....            01/01/70 00:00      
      Just don't do it!            01/01/70 00:00      
      Structure            01/01/70 00:00      
      global and local variables            01/01/70 00:00      
         Re:            01/01/70 00:00      
            Give It Up Rahul.            01/01/70 00:00      
            Man @ bottom of hole should stop digging            01/01/70 00:00      
               Man @ bottom of hole            01/01/70 00:00      
                  Stop digging!!            01/01/70 00:00      
                  OK, here it is!            01/01/70 00:00      
                     counting is getting difficult            01/01/70 00:00      
                        Counting should be easy!            01/01/70 00:00      
                           as a starter...            01/01/70 00:00      
                              solved !            01/01/70 00:00      
            Back to Basics            01/01/70 00:00      
      Blinker            01/01/70 00:00      
         need to jump..            01/01/70 00:00      
            Do NOT jump!            01/01/70 00:00      
            Timer            01/01/70 00:00      
   Lookup Table Character Generator            01/01/70 00:00      
      bit based lookup table            01/01/70 00:00      
         Try this:            01/01/70 00:00      
      Character building            01/01/70 00:00      
      Things are working good..            01/01/70 00:00      

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