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02/16/04 11:47
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#64856 - floating point numbers
Hi,
I've gone through the existing questions on this topic in the forum etc., and heard about fixed point representation. I'm not altogether sure it would work for me as I need pretty accurate values, so I think I should use floating point. I'm using digital oscillation formula to output values to the dac and create sine wave. I need to use floating point numbers. This is just part of my code(the rest of which is in assembly language).How can I initialise these numbers as floating point numbers? I know how to convert them into 32 bit representation, but not how to initialise them for the compiler.
Can anyone help me?

List of 20 messages in thread
TopicAuthorDate
floating point numbers            01/01/70 00:00      
   RE: floating point numbers            01/01/70 00:00      
      RE: floating point numbers            01/01/70 00:00      
      RE: floating point numbers            01/01/70 00:00      
      RE: floating point numbers _ Rob            01/01/70 00:00      
         RE: floating point numbers _ Rob            01/01/70 00:00      
            RE: floating point numbers _ Rob            01/01/70 00:00      
               RE: floating point numbers _ Michael            01/01/70 00:00      
               RE: floating point numbers _ Rob            01/01/70 00:00      
   RE: why floating point numbers?            01/01/70 00:00      
   RE: floating point numbers            01/01/70 00:00      
      RE: floating point numbers            01/01/70 00:00      
         RE: floating point numbers            01/01/70 00:00      
         Lookup Table            01/01/70 00:00      
         RE: floating point numbers            01/01/70 00:00      
            RE: floating point numbers            01/01/70 00:00      
   RE: floating point numbers            01/01/70 00:00      
      Which rubbish ?            01/01/70 00:00      
      RE: floating point numbers            01/01/70 00:00      
         RE: floating point numbers            01/01/70 00:00      

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