| ??? 02/16/04 16:16 Read: times |
#64878 - RE: floating point numbers Responding to: ???'s previous message |
Ok,
I think I'll give the fixed point a go. What does it involve exactly? I am generating DTMF tones, and am not using a look up table like Steve said, as I was informed there would be too many values. Do I just multiply by as many powers of ten I require for accuracy? |
| Topic | Author | Date |
| floating point numbers | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| RE: floating point numbers _ Rob | 01/01/70 00:00 | |
| RE: floating point numbers _ Rob | 01/01/70 00:00 | |
| RE: floating point numbers _ Rob | 01/01/70 00:00 | |
| RE: floating point numbers _ Michael | 01/01/70 00:00 | |
| RE: floating point numbers _ Rob | 01/01/70 00:00 | |
| RE: why floating point numbers? | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| Lookup Table | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
| Which rubbish ? | 01/01/70 00:00 | |
| RE: floating point numbers | 01/01/70 00:00 | |
RE: floating point numbers | 01/01/70 00:00 |



