Email: Password: Remember Me | Create Account (Free)

Back to Subject List

Old thread has been locked -- no new posts accepted in this thread
???
02/13/05 13:19
Read: times


 
#87265 - Scope Squares
Responding to: ???'s previous message
You are right ... the scope squares are constant. But there should be no need to make the scope squares be a multiple of 8. You could just as easily use 10 or 12 pixels. Just compute before update a bit mask for the grid squares and then OR that into the bytes as you process them. At least that takes care of the vertical aspect of the squares.

For the horizontal portion all that is needed is to see that you are on a pixel row that coincides with the grid and OR on a dotted pattern. The pattern could be from a table in CODE memory that is indexed with the horizontal byte number along the row that you are updating.

-------------

Michael Karas


List of 42 messages in thread
TopicAuthorDate
GLCD Project (low frequency scope)            01/01/70 00:00      
   GLCD Scrolling            01/01/70 00:00      
      Lesson learned            01/01/70 00:00      
         did you check            01/01/70 00:00      
   hi Speed GLCD displays?            01/01/70 00:00      
      Probably            01/01/70 00:00      
      Hardware scroll            01/01/70 00:00      
         PaceSetter            01/01/70 00:00      
      Best Display >> None is perfect            01/01/70 00:00      
         Sweep mode            01/01/70 00:00      
            Scope Squares            01/01/70 00:00      
            8 Bits Update            01/01/70 00:00      
               like rotate it 90°?            01/01/70 00:00      
                  90° Rotation Indeed            01/01/70 00:00      
   One step further            01/01/70 00:00      
      Animation            01/01/70 00:00      
         scan too slow!!            01/01/70 00:00      
            15 seconds? !!!            01/01/70 00:00      
               or....            01/01/70 00:00      
               slightly more            01/01/70 00:00      
               Optimization            01/01/70 00:00      
                  calculation            01/01/70 00:00      
                     Will have a look            01/01/70 00:00      
                        assembler speedup            01/01/70 00:00      
                  if it is really slow            01/01/70 00:00      
                     too smart Man            01/01/70 00:00      
                        another way            01/01/70 00:00      
                  When do you wait?            01/01/70 00:00      
                     first choice            01/01/70 00:00      
               should I use Serial RAM for buffer?            01/01/70 00:00      
                  serial RAM and time            01/01/70 00:00      
                     lcd_not_busy();            01/01/70 00:00      
                        a much faster approach            01/01/70 00:00      
                           I don't have enough XRAM            01/01/70 00:00      
                              magic            01/01/70 00:00      
                              more tweaking            01/01/70 00:00      
                                 Good thinking Jan            01/01/70 00:00      
                                    tweaking II.            01/01/70 00:00      
                                       Magic Tweeking            01/01/70 00:00      
                  Serial RAM is useless            01/01/70 00:00      
   maybe this technique will work here            01/01/70 00:00      
      Multi-microcontrollers            01/01/70 00:00      

Back to Subject List