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???
06/07/05 14:26
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#94453 - ???
Responding to: ???'s previous message
v[0]=0x23456789; v[1]=0x00000001;
k[0]=0x7364e829; k[1]=0x00000000; k[2]=0x00000000; k[3]=0x00000000;

What about posting the ACTUAL code you are using both on PC(MSVC) and '51?
And, if in doubts, you can also post the asm file the C51 compiler produced - that would be surely a definitive source of knowledge on how the compiler proceeded.

Jan Waclawek


List of 30 messages in thread
TopicAuthorDate
TEA            01/01/70 00:00      
   Endianess            01/01/70 00:00      
      Any recommendations?            01/01/70 00:00      
         Assess your requirements            01/01/70 00:00      
         Test vectors            01/01/70 00:00      
      platform-dependent            01/01/70 00:00      
   Why TEA?            01/01/70 00:00      
      Did you Mean DES            01/01/70 00:00      
         Yes, DES            01/01/70 00:00      
            Here it is            01/01/70 00:00      
               It would be better            01/01/70 00:00      
                  Go here!            01/01/70 00:00      
               And what is your result?            01/01/70 00:00      
                  Not right?            01/01/70 00:00      
                     I expected that...            01/01/70 00:00      
                        Here are the results I am gettng            01/01/70 00:00      
                           Michael is right:            01/01/70 00:00      
                              MS Visual C.            01/01/70 00:00      
                           Recipe for success            01/01/70 00:00      
                              problem with "standard implementation"..            01/01/70 00:00      
                                 Example for the user            01/01/70 00:00      
                                    like this?            01/01/70 00:00      
                                       What else?            01/01/70 00:00      
                                          ???            01/01/70 00:00      
                                             I noticed that            01/01/70 00:00      
                                       Statics init to zero            01/01/70 00:00      
               Code Problems            01/01/70 00:00      
   Didn't search first?            01/01/70 00:00      
   It's easy?            01/01/70 00:00      
      Useful fast shift and roll functions            01/01/70 00:00      

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