| ??? 05/31/06 14:32 Read: times |
#117388 - no language dependency Responding to: ???'s previous message |
As Erik said: think either about rotation and checking the carry bit; or think about a set of comparisons and masking (the latter is what I'd suppose you would do in a higher level language, such as C(something) or Pascal).
is anl a,#010h not assembly? is it not masking? is for (...) if (bitbyte &0x01) ... bitbyte >>= 1; ... not C is it not rotation? Erik |
| Topic | Author | Date |
| Another standard problm in Assembly Lang | 01/01/70 00:00 | |
| many ways | 01/01/70 00:00 | |
| lookup table? | 01/01/70 00:00 | |
| yup | 01/01/70 00:00 | |
| hummmm | 01/01/70 00:00 | |
| algorithm! | 01/01/70 00:00 | |
| OK | 01/01/70 00:00 | |
| forget the lookup table | 01/01/70 00:00 | |
| no language dependency | 01/01/70 00:00 | |
| abstraction | 01/01/70 00:00 | |
| Direct Test | 01/01/70 00:00 | |
| did you take it at Grossmont? | 01/01/70 00:00 | |
| Wrong mark | 01/01/70 00:00 | |
| just wonder | 01/01/70 00:00 | |
| homework | 01/01/70 00:00 | |
| No not homework | 01/01/70 00:00 | |
| Bit 3? | 01/01/70 00:00 | |
| Depends | 01/01/70 00:00 | |
| reverse bit numbering | 01/01/70 00:00 | |
| reverse bit numbering: mirror | 01/01/70 00:00 | |
| It's logical... | 01/01/70 00:00 | |
| Thks | 01/01/70 00:00 | |
| Unconventional | 01/01/70 00:00 | |
| Yes, now I know | 01/01/70 00:00 | |
| oops | 01/01/70 00:00 | |
| Radix notation | 01/01/70 00:00 | |
| Why "Standard"? | 01/01/70 00:00 | |
| give it in C | 01/01/70 00:00 | |
| Finally Some Code | 01/01/70 00:00 | |
| formatted | 01/01/70 00:00 | |
| Much nicer | 01/01/70 00:00 | |
| OH boy | 01/01/70 00:00 | |
| No I havent | 01/01/70 00:00 | |
| edited | 01/01/70 00:00 | |
| No Prob | 01/01/70 00:00 | |
| Yes. | 01/01/70 00:00 | |
| try & ask | 01/01/70 00:00 | |
| OK | 01/01/70 00:00 | |
| Many Questions | 01/01/70 00:00 | |
| Q&A | 01/01/70 00:00 | |
| Man! That just made my day! | 01/01/70 00:00 | |
| Revised Code | 01/01/70 00:00 | |
hi abhishek!!! | 01/01/70 00:00 |



