??? 12/15/04 14:30 Read: times |
#83150 - myth Responding to: ???'s previous message |
Erik Malund said:
The above example of pointer to pointer to pointer will not lead to efficient code on any processor I know ... In the PC world where you have multimegabytes executed at multimegahertz you can get by with such sloppiness If the pointer-to-pointer-to-pointer construct truly represents what you actually need to do, then it is not "sloppy" to use it. I can think of some comms protocols with variable-length frames where you could well end up with such things. What is sloppy is to use such a construct and then complain that the compiler makes a lot of code; as I said to Zahar originally, if you wrote it by hand in assembler it would still take a lot of code - doing hard stuff takes lots of code! I said:
Going through so many levels of indirection will be "inefficient" on any processor. But I think we're agreed on the principle here: if you understand the architecture, you won't be surprised to find that the pointer-to-pointer-to-pointer construct (or whatever) makes lots of code; and then you can make an intelligent decision on whether that "overhead" is really appropriate to the task you're trying to achieve. |
Topic | Author | Date |
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HLL | 01/01/70 00:00 | |
asm vs C | 01/01/70 00:00 | |
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